Why Dark Souls & Other FromSoftware Gamings Have Fog Walls Fog wall surfaces in FromSoftware games serve many purposes, perhaps the a lot of important being how they affect a players suffer of game areas and bosses.

You are watching: Why is there a fog wall in firelink shrine



One of the first points that pertained to mind when human being think about Dark Souls and also various other FromSoftware games are their spectacular boss fights. Each one is a climactic occasion that obstacles the abilities of players, with some even ending up being infamed as a result of their obstacle, like Ornstein and Smough from Dark Souls, or the Orphan of Kos from Bloodborne. One of the things that helps collection the phase for these magnificent boss fights might actually be among the easiest to overlook, as many type of of FromSoftware"s bosses, and their game areas, have the right to only be entered after passing via a fog-prefer obstacle. Besides these fog walls serving as a method to divide sections of the game though, what various other purposes can they serve?


Anvarious other well-known element of FromSoftware games are that they regularly depart from typical storyinforming methods, relying on item descriptions, environments, and vague NCOMPUTER dialogue to construct their narratives. This gives a feeling of mystery to FromSoftware games choose Dark Souls and provides boss fights even more than just challenging occasions, as these bosses are frequently near-legendary numbers that players have heard about throughout their playthrough. A great example of this is the Great Grey Wolf Sif from Dark Souls, as it is regularly considered to be one of the more tragic boss fights in FromSoftware"s games and is an excellent example of how the agency often uses bosses as another means of storytelling. Fog walls play an essential function in this create of storytelling, as they not only set the phase for vital moments choose boss fights, but they"re often offered to sepaprice a game"s environments as well.


Related: Why Demon"s Souls Is More Creative Than Dark Souls

There are likely many factors for FromSoftware"s use of fog wall surfaces in their games. The division between miscellaneous occasions and areas they carry out could be one such reason. Besides exactly how these fog walls contribute to FromSoftware"s narratives, they likewise serve a critical objective on the tech side of points as well. A good example of this would be how fog walls occupational in Dark Souls" multiplayer, as they prevent other players from entering areas and boss fights without the host. Dark Souls 3"s Fireconnect Shrine is another example of the technological offers of fog wall surfaces, as it would usage them to prevent the player from walking external, likely only disappearing when every little thing had loaded in. The technological and storyinforming benefits of fog walls are already basic to check out, however could they also serve a function in improving gameplay?



As discussed before, FromSoftware is renowned for being rather secretive with information in their games. This is why something as basic as a fog wall deserve to actually administer players through many indevelopment. After all, if someone hasn"t regulated to discover an area completely, then a fog wall might be the perfect indicator that they need to turn around and also save looking roughly. They also provide players via an interesting ultimatum that functions perfectly via FromSoftware"s brand also of obstacle. On one hand also, a fog wall might be concealing a new area that potentially has a nearby rest spot. On the other hand also, a boss fight could be on the other side, which could be bad news if a player is running low on sources.

See more: Why Must You Keep A Constant Volume Of Reactants In A, Experiment S


Fog walls serve many type of functions in FromSoftware titles. They assist them run smoothly, administer vital indevelopment to players, and also even contribute to the narratives of games like Dark Souls by serving as transitions in between environments and scenes. Their appearance and also supplies have readjusted throughout the games, though, with Sekiro being the latest example, as it had ghostly fog wall surfaces and also didn"t also require them for multiplayer, as it"s a single player endure. Since they existed in Sekiro, Bloodborne, and Dark Souls though, it"ll absolutely be amazing to see how, or also if, they are imposed into Elden Ring, FromSoftware"s upcoming title that is as mysterious as it is intriguing.