Once you’re finiburned with all of the distractions, return to the location inside of Sunloss where you obtained the Traitor’s Bounty sidequest. Sylens points to step out on the Grand also Balcony, as it is the method forward. On the eastern side is a break in the railing, wright here you have the right to drop dvery own and then hop onto some rocks. Cross below and then usage the handholds to climb down, researching the hardwood tright here to spark Sylens saying this is a point of no rerevolve.
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As Sylens points out, once you enter the ruins listed below Sunautumn, you won’t have the ability to leave until you complete up in tbelow.
Zero Dawn Project Facility¶
After the scene is over, the door leading into the facility will currently be open, although the actual opening of the door might have attracted some undesirable tourists. Ignore that for currently and also go into the initially room, scanning to discover 2 Datapoints - Anvarious other Incident and We Need Support Too! Yep, this is going to be an additional area where you will obtain a truckload of Datapoints, so save an eye out for the symbols on your radar. Open the door ahead and also go via it, where there will be an additional Dataallude in the small room to the north ( Restock or Else… ), and also an additional by the following door ( Sound Proofing? ).
There will be some even more story with the next door, via The Bad News Hologram Datapoint being included to your list. Unfortunately, those unwanted travellers previously are currently inside the facility as you go via the following door, yet they can’t view you best now. There must be a ladder to your ideal as soon as you enter, which brings you to a catwalk via a supply box and the Interview: Dr. Hsu-Vhey Datapoint beside it. Back dvery own to the ground floor, sneak roughly and kill the three Shadow Carja snooping, among which is an Elite.
Once you put arrows right into their head, it’s time to take in every one of the Datapoints in the location - Interview: Tom Paech , Interview: Travis Tate , Interview: Brad Andac , Counselor Guidelines (1) , Interview: Susanne Alpert , Interview: Cpt. Okilo and also Interview: Ron Felder . Yep, that’s most stuff to listen to, if you feel favor doing it. To continue, you must uncover a door to go through on the western side, wright here you will view an additional Hologram Datapoint ( The Good News ), revealing the reality around Zero Dawn.
There are the majority of Datapoints inside the facility (left), some of which are very necessary to the plot (right).
Continue through the next door to uncover even more Datapoints - Make Your Selection , Interwatch 2: Brad Andac , Interview 2: Susanne Alpert , Counselor Guidelines (2) , and Intercheck out 2: Ron Felder . Make sure your medicine pouch is complete as you journey to the next room, as three elite Shadow Carja show up through Firestrikers. The ideal strategy below is to ready your bow to fire in the brief hallmeans prior to entering this room, creep inside, use your Concentration to slow dvery own time and aim for their heads. With some damages mods and precision arrows, it need to only take 2 to three headshots to put down each of the three elites.
Tbelow will certainly be 3 more Datapoints in this location - Log: Tom Paech , Log: Christina Hsu-Vhey , and also Log: Travis Tate . Approach the door by the elites to uncover that it’s locked, which is somepoint you’ve encountered before in other ruins. Look to the east to spot some stairs going down, bring about the locks required to progression. However, the one collection of “keys” is inavailable due to missing something. Check out the Code Nexus beside the various other collection of switches to learn the combicountry, which is Left, Up, Left, Down and also Right, in that order.
This doesn’t open up the door upstairs, but the one down the hallway next to this room. Go with the door and up the ladder to find an Emitter sitting on the desk, as well as a supply cprice throughout a rope. Return to the room with the switches and also place the Emitter in its absent slot, then check out the Datapoint on the ground next to the Code Nexus. Somejust how, this inexperienced Brett perboy installed the H-emitter node backwards and also if you check the Code Nexus, you check out it is upside dvery own. So, to input the correct combicountry, begin the bottom and flip each arrowhead around to acquire Dvery own, Left, Up, Right and Down.
Woo, this unlocks the door upstairs, leading you to a room via some Shadow Carja inside. At initially, there’s just 3, yet among them is annoying and likes to acquire as much as you to attempt some melee action, making points troublesome as a result of the absence of area to maneuver. Quickly take them out, then a second wave will certainly show up, yet they might not alert you ideal amethod, providing you a chance to reget your bearings and acquire the jump on them. Things look clear after the second wave, however Aloy speaks a bit too quickly as more opponents grace you via their existence. Be wary of the ones with Deathbringer Guns and also usage the miscellaneous quantities of coverage in the room to block their assaults.
Luring the Eclipse right into previous rooms will make it much easier in taking them out.
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Reaching Sobecks Office¶
Whew, that was an intense battle, or it might’ve been basic. Either way, after dispatching every one of the Eclipse, go through the eastern doorway to discover also more Datapoints - Simulation Results and Full Steam . Tright here is a holo projector below that offers some backstory on Project Zero Dawn, yet it doesn’t offer you a Dataallude in the end, so listen if you desire. Tright here is a doormeans to the north leading to some stairs, bringing you to the second floor wright here some Eclipse adversaries were situated. You’ll pass by some even more Datapoints, yet you can’t check out them from this side, for some odd factor, even if you might read previous ones with walls.
As you pass through a hallmeans of sorts, Aloy will certainly point out more Eclipse, however they’re in the room listed below and also you can’t carry out anything with them appropriate currently. Continue on to some stairs going down, through one more holo projector informing you about Zero Dawn. There’s 2 Datapoints right here, one across from the projector ( Encapsulated DNA ) and also one more at the bottom of the stairs ( Apollo Update ). In the room past will be those Eclipse you witnessed before, so get the one ideal ahead of you, then start sneaking your way approximately to gain the remainder. When the shore is clear, climb one of the ladders to the central pillar to find the Herres Testimonial Datapoint on one of the consoles.
There’s nopoint else in the room, despite its size, so make your method to the exit on the northern side to discover another room with yet even more Datapoints ( Noise Complaints , HADES Protocol , and Archive Abuse ) and a holo projector. Beyond the last Datapoint pointed out is a crack in the wall to development additionally, via even more Datapoints ( FZ Chambers , Cradle Servitor Personae , and Cradle Sealed ) and also one more holo projector. Use the stairs to discover what looks choose a defunct elevator shaft, wright here you have the right to climb to the floor over and simply outside Sobeck’s office.
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Yes, those are more Datapoints on your radar, so scan them to get three Sobeck logs - GAIA Log: 27 March 2065 , GAIA Log: 5 June 2065 , and GAIA Log: 13 January 2066 . Tright here is a door that doesn’t open up with the normal approach on the one side of the room, however thanks to your trusty spear and also a small elbow grease, it will be pried open up. This is finally Sobeck’s office, which has actually two even more Datapoints - Odyssey Has Failed and also Artemis Status - and also Sobeck’s terminal. Examine it to kick off some events that will finish this search and also put you best right into the following one.