The sequel to 2007"s critically acclaimed role-playing game, The Witcher. Players aacquire take regulate of Geralt of Riby means of in this story-concentrated adundertaking.
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I know I am asking for it asking about this, but ever before since I witnessed the game demoed at E3 using a 360 controller I believed that the game would certainly work perfectly through it. The timing based combat and also whatever. Frankly I wish the first game had controller support, click, click click...dead. Would be nice to sit on the couch and play this one on my HDTV considering that I am assuming I"ll be in it for a while. I hope this doesn"t start a console port thcheck out like the threads I discovered seaching google about this, you deserve to do better.
It"s been well-known to have actually controller support for fairly a while now.It"s installing currently for me, so I do not understand for certain exactly how well it works, however I see no reason it shouldn"t job-related well. I"ll get ago once I"ve played it a little.
Other than the menus which look like they could be a bit fiddly via controller use, all of the in game, realtime combat and also capacity use appears perfect suited to a controller via a really sharp radial food selection mechanism for spells and abilities. I have actually a feeling the minute to minute swordplay will certainly most likely feel much better on a pad additionally as it"s so timing based.
SlasherMan: yeah, installing as well. I guess I"ll simply attempt it out myself also as soon as I play it tomorrow.
edit: haven"t gotten to any combat, just trying to obtain the finest frameprice prior to I begin obtaining into it. But it appears favor they spent some time on the controls, directly up 360 controller switch prompts and whatever.
I just uncovered the inventory administration to be really clunky. Wish we might use both. Keyboard and computer mouse for inventory and controller for the action.
I just uncovered the inventory administration to be really clunky. Wish we might usage both. Keyboard and mouse for inventory and also controller for the action.
All i can say is while watching among the pre-release videos, i experienced an "A" prompt on the screen and also was choose "OH NO THEY DIDN"T"
SlasherMan said: It"s been recognized to have controller assistance for quite a while now.How can a COMPUTER fantasy RPG maybe occupational via a controller? it requirements a ton of buttons for everything. and a mouse cursor for.. everything!
Ahmad_Metallic said: All i have the right to say is while watching among the pre-release videos, i saw an "A" prompt on the display screen and was prefer "OH NO THEY DIDN"T"
SlasherMan said: It"s been known to have controller assistance for rather a while currently.How can a COMPUTER fantasy RPG maybe work with a controller? it requirements a ton of buttons for every little thing. and also a mouse cursor for.. everything!
The game"s incredibly various from the first one.While accessing menus and such is a bit of an extra hassle-ridden suffer with a controller (given that you need to access the start food selection everytime to gain to the inventory/map/character sheet/etc), everything else works fine.I"ve played it with both M/KB and also gamepad, and also aside from the problem I just discussed, it appears to be sufficient. Oh, and also Force Feedearlier appears to be lacking (supplied a wireless 360 controller), yet not a large deal either.
I dont think there is anypoint you cant access through the gamepad. Inventory, character, all available via begin. Once you discover the butlots for cycling with the inventory and also such its pretty quick. I began utilizing the KB/M and also am now 100% controller. The game is sensibly cshed to a character activity game. light strike, hefty, dodge and block, magic. I was having actually a tough time remembering to block and also dodge with the key-board. But via the controller RT block and also X to strike, just feels appropriate. Hate to say it, however the game should job-related perfectly for a consingle.
Best component of the controller is no utilizing transition to run/walk. Just relocate the stick slightly to walk, move it more to run. I dont understand why I prefer that.
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i favor the controller, except for one thing i can not seem to figure out. I have actually no idea how to not take every little thing once looting a container. I push x and everything gets put in my inventory, on kb/m as soon as i click on a container i gain the alternative to pick which items to drop into my inventory. the menus, as human being have actually shelp, are likewise less complicated to navigate with KB/M.
Ahmad_Metallic said: All i can say is while watching one of the pre-release videos, i experienced an "A" prompt on the display screen and was favor "OH NO THEY DIDN"T"
SlasherMan said: It"s been recognized to have actually controller assistance for fairly a while currently.How deserve to a PC fantasy RPG probably occupational via a controller? it requirements a ton of butloads for whatever. and a mouse cursor for.. everything!
I constantly uncovered the controller doing wonders for me when playing RPGs. Often due to the lack of appropriate hotsecrets on COMPUTER. In "low excitement" moments choose dialogs, I like to sit back and also simply play with one hand. PC versions regularly need some mousework-related at any kind of given time. Stuff that is centralized to straightforward buttonpushes on a gamepad. Same for looting. It"s typically simply 1-2 straightforward buttonpushes on gamepad, whilst it"s regularly even more occupational on COMPUTER with mouse-over activity. Point n click is fine, but often, it"s just even more cumbersome. Yes, it permits for even more and also simpler control, however doing not have proper hotkeys (which many type of PC games are guilty of, especially modern-day RPGs), there"s just no lazy means of doing points.Actual inventory management is of course much simpler and also comfortable with a mouse - but that favor doing that in the initially place?