Anyone recognize why they made a decision to remove Blood Draw Kits from the game? Only factor I deserve to think of is to make First Aid Kits a lot harder to craft as you have to hope to discover a Blood Bag in loot currently. Seems choose an odd change to me.
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MM proclaimed the factors in dev diary, they did not favor the blood drawn debuff persisting after fatality (removed?) and players were spamming bloodpacks then dying. Now its loot only blood bags.
I dont think I ever kept a blood bag I discovered in loot before, because I knew I might make them by the moment i essential them. I will certainly currently lol
I dont think I ever kept a blood bag I discovered in loot before, because I kbrand-new I could make them by the time i essential them. I will certainly currently lol
Yeah we simply acquired ago from running a couple of T5 Trader quests, one being in a hospital, and also we threw out many them. Came back and also realized the readjust. Guess we will not be throwing them out anymore either lol.
Yeah we just got back from running a few T5 Trader quests, one being in a hospital, and also we threw out many them. Came back and also realized the adjust. Guess we will not be throwing them out anyeven more either lol.
Yeah I use the aloe banderas and also painkillers a lot even more than I execute initially assist kits. This change just indicates I will certainly probably just sheight using them altogether.
Let"s say it was a little more "realistic" to use our own blood bags than those found in POIs (rhesus, diseases, and so on.). I would certainly have actually wanted that they remove all the blood bags in the loot and also rearea them with once-usable blood kits. But in the finish, it doesn"t matter.
Let"s say it was a small even more "realistic" to use our very own blood bags than those discovered in POIs (rhesus, conditions, and so on.). I would have wanted that they remove all the blood bags in the loot and also replace them with once-usable blood kits. But in the end, it does not matter.
Let"s say it was a tiny more "realistic" to use our own blood bags than those discovered in POIs (rhesus, illness, etc.). I would certainly have actually preferred that they rerelocate all the blood bags in the loot and replace them with once-usable blood kits. But in the finish, it does not matter.
Ya from a realism perspective, that would make more feeling (uncover a blood kit, make 5 blood bags and also it breaks or something)
People were suicide farming 100s of blood bags, so tright here was a buff that was included on fatality, that TFP didn"t give of, fatality need to clear all buffs for consistency. Without that inconsistency they might farm all the blood bags they desire for a one time maximum loss of 50% xp.
Furthermore, the big initially help kit violated one of 18"s essential major designs which is all excellent crafts need a loot only trinket. As it was they were 100% farmable which likewise goes against everything we"ve done making odd loot only trinkets to craft anypoint decent.
More blood kits are in loot now, so it must be fine, just no endless ideal clinical item in the game.
Anyone know why they decided to rerelocate Blood Draw Kits from the game? Only reason I can think of is to make First Aid Kits a lot harder to craft as you have to hope to find a Blood Bag in loot now. Seems favor an odd readjust to me.
What happens to my blood attract kits that i obtained in my inventory now if our server proceeds to exist? o_o
What happens to my blood attract kits that i got in my inventory currently if our server proceeds to exist? o_o
Yes, this was a adjust in the latest speculative. When a brand-new stable rolls roughly and you wipe they not be in the game for that playvia.
I guess, "if" you wipe. Although I wouldnt keep playing the old one once a new secure comes, that"s just me. I want to play the game through the changes they implement to view just how it is rather of sticking with the old.
People actually make First Aid kits? Healing Bandperiods are easy as hell to make and also carry out the very same task.
Existing items you had actually that gained rerelocated from the game currently appear as "Scrappable Junk" via a placeholder icon.
My biggest issue through this is that I was beginning to gain being a "support" player in our group we have actually 2 run and gunners and our melee sledgehammer / explosives man and I would run in with initially aid children / healing banderas and heal our team however now I guess I simply spam bandperiods, lame. I honestly do not favor this readjust, would have actually just made it more penalizing to draw as well a lot blood.
I began using the Sham Chowder as my First Aid Kit as I necessary food on me anyexactly how and also it provides you 80 health and wellness..perhaps not as a whole however it will certainly heal you pretty good
People actually make First Aid kits? Healing Banderas are straightforward as hell to make and carry out the exact same project.
Existing items you had that obtained removed from the game now show up as "Scrappable Junk" with a placeholder icon.
i don"t recognize... werent you the male who said he played on insane? Since if a zombie cop irradiated hits you and also you are stunned... you want an initial help kit. That or painkillers. No bandage on this earth deserve to help you. Bandperiods are nice inin between fights... yet not while you are fighting!
Were night vision goggles removed? i have actually not checked out them and also i am previous day 70. Are they simply rare currently or were they rerelocated awhile ago and i just did not notice?
Were night vision goggles removed? i have actually not checked out them and also i am past day 70. Are they just rare currently or were they removed awhile earlier and i simply did not notice?
Just checked the xml, they are still in the loot tables, but only from zombie drops and also the sporting products list (this is a big listand dunno what it"s actually linked to, if anything).
Still at the trader as well in the Military Armor list and the last tier of the key stash.
So incredibly, exceptionally rare pretty much.
Just checked the xml, they are still in the loot tables, yet just from zombie drops and the sporting products list (this is a large listand also dunno what it"s actually linked to, if anything).
Still at the trader too in the Military Armor list and the final tier of the key stash.
So extremely, incredibly rare pretty a lot.
I got one on day ~15 or so. Not THAT rare. And considering that you constantly desire to either wear the xp goggles or the loot goggles (+19 on the loot table is insane) i never before usage the nightvision goggle
I gained one on day ~15 or so. Not THAT rare. And given that you always want to either wear the xp goggles or the loot goggles (+19 on the loot table is insane) i never use the nightvision goggle
Just because you obtained one on day 15 doesn"t suppose they"re not rare. I"ve played 60 hours of A18 and also haven"t watched one NVG. Not in loot, not for sale, nada. Don"t remember them being that rare in A17 or previously. Judging from those loot tables, it can actually be in the wrong loot list, although I do not recognize what various other stuff is under "sporting goods".
Kinda sucks because I choose them for late game nightly sneaking. Swapping to loot goggles for safes, cprices and other big loot containers works fine, nerdy glasses" XP rise late game does not really weigh approximately being able to use the nights better, imho. I simply conserve a pair for crafting functions.
I would certainly favor to view the healing banderas seriously debuffed and the demands raised. I"m glad they removed the blood draw, it appears far too common for somepoint that extremely few human being usage. It"s the exact same in many type of means to DayZ which also has a similar mechanism, although in that instance I have the right to maybe check out the benefit of them pucount bereason it"s a various game "style". I need to admit I supplied one as soon as, and also threw the blood bag amethod. I"ve honestly do not think I"ve ever developed a first aid pack ever before, in any kind of alpha.
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If you are close to any type of aloe vera then from Day 1, through the cream, and Day X using the perk, then wellness regen is never going to be a difficulty. This is perhaps wright here I diverge on the game approach with TFP. I accept that to lure even more players they must make the game easy to start through, but for me I believe the start need to be some of the hardest game you obtain, after which it eases off as you learn stuff then it comes back to you as your gamephase boosts. A land filled with zombies need to be a scary and dangerous place. The flip side to that is you gain even more casual gamers picking up the title and also putting it down again within a couple of minutes because they expect it to be straightforward to begin via.