Part 48: Survival Setting, Part I

BANNER SAGA 2 SURVIVAL MODE, PART 1I do not recognize how this is going to go. I"m actually enjoying the combat of Survival Mode, but I"m not sure somepoint that"s combat only will certainly make for an amazing LP. Still, I think this is at a lot of 2 updays so we deserve to address it.Survival Setting came out after The Banner Saga 2 released. You have the right to choose from all the heroes that were ever before playable from TBS1 and also 2 (including ones who are mutually exclusive. Ekkill and Egil have the right to be friends. Onef and also Dagr are playable. Rook and Alette can take the field at once, and so on.) And then you, well...you fight.There"s no story in between. Tright here are 40 fights that use the 40 maps of The Banner Saga 2. It gets significantly even more difficult.

You are watching: Banner saga 2 tale worth telling

*
Here"s the rules. We will certainly not repack, though. If I lose a fight, that"ll end the LP. This is just added stuff and also I do not reap the combat enough to make a go of it, and also I assume that"s not why any of you check out this LP.
*
We can choose 6 systems from the entire obtainable roster. No Kivi, Bastion, and so on, because this is Banner Saga 2, not 3. Everyone starts at level 3. Level cap continues to be 10. You only gain renown from killing things and also beating battles because there"s literally no story here. You just fight till you die.
*
So right here are our first 6 characters. If someone falls in fight, they"re DEAD dead. There"s a neat little function obtainable, though, that allows you get back invested renown. Then you use that renown to pay to unlock a brand-new character and also level him/her as much as where you were previously.
*
Once you pick your founding 6, everyone else is locked and also you need to pay to unlock.
*
The first battle is Aleo"s village. Complete via the barricades. Given that y"all selected 0 ranged units (Tryggvi and Zefr are the most rangey of the group), it"s a hindrance more than anything. Bolverk can"t work in tight quarters not only bereason he"s big, yet likewise bereason he"ll trigger friendly fire.
*
I will certainly say that playing on normal, and also via all devices obtainable and also not cheating through Overwatch, many skills synergize really well. Zefr"s Runic Gale and also Breeze make Bolverk exceptionally dangerous, and likewise let Tryggvi perform some occupational.Aleo"s "Story Worth Telling" gives a guaranteed possibility to hit, which in turn lets a unit disregard armor and simply max out exertion to whittle dvery own a dangerous opponent.
*
An item preferred at random (however level appropriate) is equipped on among the adversary systems on each map. On maps wright here tright here is > 1 wave, you acquire TWO items favored at random. No item deserve to repeat itself, though if a things drops on a dead hero, it goes earlier right into the pool and deserve to be rediscovered.
*
There"s a woman narrator between each fight as you go from 1/40 approximately 2, etc. It"s not amazing and also I"m not planning to present it aacquire.
*
The other thing that"s notable about Survival Mode: IT REMOVES THE TURN ORDER ANNOYANCE
. Enemies and also Allies both will certainly take consecutive turn if the unit that was meant to go in in between has passed away. So, for instance, if rotate order was expected to beBolverkDredge 1ZefrDredge 2KrumrDredge 3...and on Krumr"s revolve, he kills Dredge 3, then Bolverk will certainly get the following revolve. So you have to not maim enemies and rather always go for the kill. Unless you are fighting Eyeless, that cheats and also gets cost-free turns to simply decimate your roster. But we"re not tbelow yet!
*
Anymeans, we didn"t watch this map in the LP. It"s a fight that only Rook gets. He goes berserk after conserving Aleo"s village and also takes on a bunch of dredge stoneguards, 1 vs. many kind of. It"s winnable, though it"s mainly a puzzle and also it takes forever. I think it"s the rare case wbelow a video of the combat would be amazing, yet I can"t take video for > 5 minutes so you"re just going to have to perform without it. If you"re really interested, perform a YouTube search for "Banner Saga 2 Against All Odds Achievement".
*
The prize on this map was the Eitrfang, which gives +3 will/kill.
*
Then we acquire the "chop fallen debris while you organize off the dredge" map.
*
We never really got a opportunity to display it off, however Bolverk is absurdly excellent right here. Possibly more damaged than Alette, though you have to be smart around it quite than simply "push overwatch; win." Bolverk, via a mobility item OR Zefr"s Breeze (or ideally mobility + Zefr"s runic gale) allows him wander out and just cause MASSIVE chains of Cull the Weak. And, many thanks to just how turn order functions, killing multiple weak systems in a turn renders you more powerful, not more endangered as the continuing to be strong opponents don"t obtain added transforms.
*
This item sucks. Does knockearlier on strength damages. We don"t have archers and also do not want such a thing.
*
The next map is where we first met skulkers. Krumr offers Forge Ahead (which gives an INSTANT turn fairly than moving after the next adversary unit; it"s really strong here) so that Bolverk can go murder a skulker and also then come back to the fill.
*
The prize on this map is the item that made Belreduced just waste turn after revolve on Egil. Which would certainly be awesome, except for the component wright here we do not have actually a tank in this party.
*
Every fifth battle, it appears, provides you a possibility to fight added waves. Here we have the waterloss fight, finish through barricades.
*
Bolverk gets a studded pommel, another knockago on hit item. Worthless to us.
*
Sure, why not.
*
Another poor item for this group. The Obsidian Bell gives armor, will certainly on remainder, and also +2 aggro. So it"s a strict upgrade on the previous aggro item we have. But we don"t have any unit that exists to be focus fired, so it doesn"t aid us.
*
You also gain a bonus chunk of renown after eextremely fifth battle. And a bonus repack, but we treatment much less around that.
*
This is another fight we didn"t see because it was bugged and also would have killed Mogun. It"s what happens if you do not effectively intimidate him appropriate as soon as he joins the Ravens. He desires to open up Bellower"s cart (at the moment, we don"t understand it"s Bellower in there; he thinks it"s just somepoint expensive and worth looting). Bolverk tells him to acquire earlier in line, and he attacks.Human enemies are incredibly dangerous--especially via this many kind of archers. A couple nasty armor breaks and also punctures and someone can die.
*
Fortunately, humans are also squishy and also Bolverk simply marches all with their rearguard and it"s over pretty quick.
*
Next off we have the fight where we met Oli.
*
It"s not a good concept to usage Zefr"s Runic Gale as your strategy because it"s really random, yet as soon as it works, it"s AWESOME. It boosts Bolverk"s break as much as 10 and also so he simply walks forward and also destroys the toughest enemy on the map.
*
We ultimately acquire our first excellent item. The Namejs" Ring. That"ll go on Bolverk so that he can walk via hazards.
*
We had actually this fight, yet we made a decision an out-of-combat dialogue choice that let us begin BEHIND the barricades. Starting outside of them indicates that the archers can make pincushions out of us.
*
It"s compounded by the archer transferring this map"s item getting a lucky crit and also almost killing bad Trygvvi. Tryggvi is going to spfinish the remainder of the fight trying to remain out of the way.
*
We automatically go for the dangerous archer with the item--the Eyeless Rift, which gives auto-hit and also a chance to crit.
*
I do not also know what this map is. Clearly on it"s among the Raven fights however I do not remember it. Anymethod, tbelow are adversary varl shieldbangers--somepoint we never before saw in the project.
*
The thing around varl shieldbangers: their passive renders the attacker take +1 armor damage. And it"s bugged. If Tryggvi supplied impale, which does bleeding damage but is classified as melee, eincredibly tick of bleed damage the varl takes will magically cause Tryggvi to take more armor damage. Which is disastrous.So instaed he continues to be back and also skewers this bad schmuck.
*
Prize on this map is the Comb of the Loom Mother, which offers -2 aggro. Nice for someone we do not desire obtaining targeted.
*
Our crew for fight 10.
*
This is the ambush fight from campaign, wright here you only have Bolverk, Folka, and also Bak. Sefa, the opponent archer leader, stays very dangerous.
*
And to make matters worse, I don"t correctly respect Sefa"s "Rain of Arrows" (the ability Oddleif has) and also we finish up obtaining everyone hemmed in. I"m going to win, however Eirik and also Aleo are looking pretty rough.
*
Bolverk tried his ideal. Had a 50/50 shot--he kills one raider and also then he"d swing on an adjacent tarobtain. If he hits Tryggvi, Eirik is exposed and can die if the foe AI is smart. If he hits Sefa, she can"t perform enough damage to kill Eirik and the fight is won.This being The Banner Saga, you view what occurred.
*
*
At leastern she was transporting an excellent item, I guess.
*
I do not want to shed any even more heroes. We"ll pull ago.
*
So...that"s it for Eirik.
*
Which indicates we have to regroup.
*
If you use "viking funeral" on a dead hero, it takes the item s/he was wearing at the time of their fatality, destroys it, yet additionally refunds you a great amount of renown.So...bye, Eirik. You had actually a novel written about you but you were wholly unmemorable in our LP.
*
And that"s that.
*
Here"s the item he died trying to obtain.
*
We require a tank, and also Egil was tied for 6th in voting. So he"s joining the crew as Eirik"s replacement.
*
But Egil does not require that a lot renown to occupational well. So we rather level Zefr to 6 so that we deserve to usage her Breeze ability.
*
The next sets of fights are in the swamps--wbelow we combated all the kragsguys in Alette"s campaign. The bears remain the many dangerous targets bereason they need to have their armor totally damaged prior to you have the right to begin defanging them.
*
Everything goes for Egil, who tanks. You"ve viewed this prior to.
*
Next fight is more of the same.
*
It ends about the very same means, also. We gain a slinky for our troubles.
*
A lot of the items we"re finding are great for archers. But we don"t have actually any...
*
This one would certainly be pretty decent for a tank. But Griss, Mogr, and Fasolt are all on the bench.
*
This is just one of the Lundar fights.
*
It goes just fine. Dredge really aren"t exceptionally threatening appropriate now.
*
We level Bolverk to 6. Bear Rage is as pretty negative capacity, though it helps to uncover surrounding skulkers sometimes, I guess.
*
Another Lundar battle--this one had actually we battled the horseborn rather of the dredge when we gotten in the city.
*
Tryggvi shines here. Horseborn are all about motion. If you impale one, all its movement--both before and also after its attack--causes it to take extra damage. Tryggvi gets crmodify for a kill as a horseborn runs roughly and also bleeds to fatality.
*
Another item not terribly correct for our party.
*
Battle 15 is even more horseborn inside Lundar. We"d have actually gained this had actually we chosen to conserve the sector instead of civilians.
*
At this point things are down to a regime. Bolverk has a motion item, Zefr offers runic gale, he charges forward and starts simply cutting swathes with the adversary.
*
Things were going well sufficient that we went for a second wave.
*
*
Which is successful, and also we obtain 2 more items we do not really have a use for.
*
This is actually really great and would certainly make Bolverk incredibly dangerous. But I"m so reluctant to offer up the Namejs" Ring on him. Maybe I"ll put it on him ultimately.
*
This is an inferior variation of Hagn"s Fall (the little statue to the left of this item). And in any situation, we do not have an archer via which to use it.
*
Anvarious other Lundar fight. I think we got this one--it"s the "Save the families" option, I think.
*
Not a lot to tell. Bolverk killed many things....probably I need to have actually played this prior to Banner Saga 3"s LP so that you all witnessed Bolverk as a threat, and not just "some chump that Iver one-swarm at the end of Banner Saga 2."
*
Had we preferred to conserve the good hall of Lundar, we"d have actually gotten this map. It spanws Triggecanthae, the horseborn leader that we killed external of Ettingbekr throughout the project. He"s 2x2 so he"s going to have actually a disastrous time.And that fire pit in the middle of the room is somepoint that will not bvarious other Bolverk at all many thanks to his Namejs" Ring, but the horseborn will certainly dumbly walk throughout all the moment.
*
Willow was an excellent movie.
*
This is the fight you obtain after the POV switch earlier to Bolverk following the Lundar fight. It"s a dredge ambush, yet in this case it"s people. Squishy people. And one varl.
*
This is one of those items that"s MUCH much better (+2 armor/turn) in the project than in survival mode. I was pretty excited when it dropped, however then I realized there"s no means to rise your # of turns favor tbelow is via the your turn-my turn stuff of campaign. It will not proc enough to be of usage to us below.
*
Fighting countless stoneguards at as soon as is the majority of fun, because they get in one another"s way. It"s really non-threatening. Slingers are much more dangerous.
*
So the fight turned out to be trivial and also we gain this item.
*
I could view this as advantageous for Oli, if ever we recruited him.
*
This is battle 20. It takes a marked turn for the dangerous. The stonesingers have the right to and also will certainly cast stackable umbrage, and they poichild on hit.
*
Things begin out well sufficient, via Bolverk ignoring the thorns spell the stonesingers cast, and absolutely wrecking a pair dredge.
*
They continue to gain better as Krumr provides Bolverk another revolve through which to carve up some more enemies.
*
Then I make a vital error. Tryggvi kills the huge dredge scourge, which puts him in position to make a prime target.
*
A stonesinger runs up and also hits him. Which itself isn"t so negative. But he gets diseased, and also since it passes to nearby units, so also does Egil and also Krumr. This fight is currently a race versus time.
*
My second significant mistake is hubris. I number Tryggvi"s still gained plenty of time and also we deserve to manage one more wave. So we go for it.
*
*
But the enemy is on opposite sides of the map, and even with Zefr"s Breeze permitting Bolverk go to wherever before, I do not have actually the killing power to take out everything prior to Tryggvi poisons himself to fatality.
*
My just hope is to attack through Bolverk also as he"s surrounding to people. If he hits Krumr, it"ll drop Krumr to 3 health and wellness. Which is sufficient to still escape the fight unscathed.Unmuch less Bolverk"s 5% chance to crit procs. Then he"ll simply kill Krumr outright.The Banner Saga, folks.
*
Well hey, at leastern Tryggvi is alive.
*
*
Not worth it at all. Krumr had actually both tempest and an exceptionally strong forge ahead capacity. Now I"m gonna hurt for DPS.
*
At least we deserve to acquire back a large chunk of renvery own.
*
That renown will go to Yrsa, that was likewise tied for 6th area in the vote.
*
Now we start getting a bunch of Bolverk"s underground maps. Skulkers are really dangerous bereason their stealth capacity is damaged as heck.
*
You deserve to break skulker stealth if Bolverk trips over one and also then uses Bear Rage--which does armor damage to adjacent opponents even if you can"t view them.
*
The exact same is true for Guts.
*
Anyway, we finish off the skulkers without a lot even more challenge.
*
The next map is where we first met Eyemuch less. Eyeless still sucks.
*
After you make the initially kill of the map, Eyeless takes the area, however she"s really far ameans. No concerns.
*
She"s cshed sufficient now that she deserve to attack Egil, and also solid enough to pierce his shield wall. Which subsequently reasons him to gain diseased. Now we must end up things quickly.
*
Not this easily, though. Yrsa accidentally crits an Eyemuch less zombie, which allows Eyless pop up wherever she damn well feels choose and take a turn.
*
Which she uses to one-swarm Zefr. It"s garbage. And now I can"t also whittle her dvery own because Bolverk is so much away.
*
Bolverk desperately tries to make a beeline to Eyemuch less, however accidentally kills Aleo in the procedure.
*
Tryggvi falls to Eyemuch less.
*
Yrsa to a random grunt. She badepend had a opportunity to fight in the party.
*
Egil gets dropped to 1 stamina, and through illness there"s nothing I deserve to carry out to conserve him.
*
At this allude I recognize I"m going to win, yet I additionally recognize that Bolverk is going to be the single survivor.
*
At leastern Egil obtained to go out fighting rather than dying of poikid.
*
*
*
*
*
RIP all of you. You obtained even more than halfway through the project prior to Eyeless" bullshit acquired you.We currently have 213 renvery own left, a bunch of great items, and one REALLY strong Bolverk.VOTE TIME
*
Choose THREE even more characters, as Eyvind (we need a mender) and also Canary (tied for 6th place; next perboy up) are coming in.ARCHERS: No even more than 2OddleifNidYrsaHORSEBORN: No even more than 2Ro"EchCanaryDerdriuScathachLANDSMEN: No more than 1EirikDytchRAIDERS: No even more than 2.DagrHogunMogunOnefEkkillEgilGudmundrOliSPEARMEN: No more than 2.LudinTryggviBakSKALDS: No even more than 1.AleoSparrSPECIAL CHARACTERS: No more than 1.

See more: Watch Fantastic Beasts The Crimes Of Grindelwald Online Free

RookBolverkFolkaIverVARL SHIELDBANGERS: No more than 1.FasoltGrissMogrVARL WARRIORS: No even more than 2.HakonGunnulfBersiKrumrSigbjorn